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Programming the actions: In the Procedures pane, write procedures that will be executed to control program flow, react to program conditions, and react to user input. If needed, add audio features such as music or sound effects.
#BOUNCE TOUCH OBJECT GREENFOOT CODE#
Add buttons to the graphical user interface so that users can execute the code you have written and interact with your program.
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The slider is a variable with values that can be changed in the graphical user interface. If a slider will be used, create and name the slider. Adding features, such as ways for users to interact and multimedia: If a drop-down list will be used, create and name the drop-down list and add the items to the list. Commands added to the background will be executed when a turtle touches a designated color. If needed, add universal color under conditionals to the background. In each turtle backpack on the Rules tab, add primitives or procedures to the OnClick, OnColor, OnTick, OnTouching, OnMessage, and When This Do That fields. However, these values can be changed at any time during program execution, if needed. Examples include size, shape, and heading and I have variablename values. This is especially useful for attributes that don’t change during the program - after these are assigned, you don’t have to set these values again. Creating character actions: In each turtle backpack on the State tab, set character attributes. If a variable value carries over between pages, define a project variable and then make text boxes to show the project variable value. (Double-click a shape spot to open the Shape Editor.) Make text boxes with titles, labels, and instructions. Create characters if needed by hatching turtles and then selecting shapes from the Painting/Clipart palette, or painting new shapes in shape spots on the Shapes pane. Create pages or screens that your program needs: splash page, action page, and levels. Select or paint backgrounds on the pages. Planning your design and layout: Define the program purpose: game, simulation, or animated scene. Your action plan should contain steps such as the following. The action plan tells what smaller parts you need to make and put together to build the entire program.
#BOUNCE TOUCH OBJECT GREENFOOT HOW TO#
How to Create an Action Plan When Writing a MicroWorlds EX Computer Program Writing a new computer program begins with creating an action plan. You also need to know how to use the painting tools and how to make buttons and other features to create a graphical user interface for your programs. Hi Here is the cheat sheet Coding For Kids For Dummies From Coding For Kids For Dummies by Camille McCue Getting started with writing code is similar to learning a new language: You've got to know the vocabulary and punctuation and how to put those together.